The concepts of anti-fragility (Nassim Taleb) and infinite games (James Carse) seem related. Your choices should ensure the continuity of play, rather than “winning” at expense of continuity of play. Because the future is so unpredictable and object change, aiming only to win, might end up making you more fragile. Some quotes from Carse:
“There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.”
“Finite players play within boundaries; infinite players play with boundaries.”
“Finite players are serious; infinite players are playful.”
“Finite players win titles; infinite players have nothing but their names.”
“Infinite players do not oppose the actions of others, but initiate actions of their own in such a way that others will play by initiating their own.”
